Fort Gungnir Has Been Published!
Even though it's my third project using the Creation Kit software, Fort Gungnir is my first level mod published to the Bethesda...
Back at it again - Creation Kit Project
With the holidays over I have my eyes on the horizon. I've decided to practice my level design skills and work on creating a level in The...
Capstone - Reflective Analysis
This past semester I have been fortunate to be part of a 5 man team to create a game as part of Champlain College's Game Studio. Going...
Capstone - The Final Push
It's the night before the final presentations and my team and I have been rehearsing our presentation for pretty much the whole day...
Capstone - Making the Trailer
Last night I worked on creating a rough draft of our game play trailer for our final presentation. I used a screen capture/video editing...
Capstone - UI Iterations
This week I gave myself the task of researching UI styles from different games and websites. I looked up some articles about games that...
Capstone - Meeting with Professor Manley and Creating Narrative Arcs
Today I had my final Discipline Review with Professor Manley to determine what specifically he was looking for in terms of narrative for...
Capstone - Creating a Narrative
This past week we learned we did not make it into the Vertical Slice stage, however Professor Manley thinks that we are close. He has...
Capstone - QA Results and Challenging into Vertical Slice
This past QA session we were testing to see how players felt about getting inventory and how the items flesh out the narrative. Most...
Capstone - Thursday Testing Results and Narrative Direction
We tested out current build this past Thursday, we were looking for how the player interpreted the dialogue puzzles and how they solved...