Senior Production - Week 1
This week has mainly been dedicated to figuring out the logistics of meetings and laying out the groundwork for all the tasks we want to accomplish this semester. In the first meeting, I was focusing on creating a new UI/UX design for our Merchant Screen. The brown boxes that we used as placeholders last semester were honestly hurting my eyes, but now I have an opportunity to fix them! On top of the UI/UX, I had some discussions with Dmitri, our lead programmer, about what to
Fort Gungnir Has Been Published!
Even though it's my third project using the Creation Kit software, Fort Gungnir is my first level mod published to the Bethesda Community! I'm excited that I had the chance this past break to not only relearn a professional modding tool, but also to be confident enough in my work to try and share it with the community! It took me about a week to go through the steps to ensure that the space felt right, the rooms were accurately cluttered and well lit, and the enemies difficul
Back at it again - Creation Kit Project
With the holidays over I have my eyes on the horizon. I've decided to practice my level design skills and work on creating a level in The Elder Scrolls V: Skyrim. I wanted to try and make a level that would fit into the rest of the game, a dungeon that would look and feel like it would be in the vanilla game of Skyrim. I think that since it's my first time back in the Creation Kit after about ~6 or 7 months I want to make a smaller dungeon, a tight space that is full of clutt