Capstone - QA Results and Challenging into Vertical Slice
This past QA session we were testing to see how players felt about getting inventory and how the items flesh out the narrative. Most people felt like they got a basic idea of there being a narrative, but nothing to what we were trying to project of this world we created. One interesting thing that I thought was kind of cool was how there was kind of a debate about the best way of getting items is. Some people saying that fighting the boss was the best way, others believed tha
Capstone - Thursday Testing Results and Narrative Direction
We tested out current build this past Thursday, we were looking for how the player interpreted the dialogue puzzles and how they solved them with the item flavor text. From what I read, most people were able to pick out the customers true items very easily using the flavor text. One question we asked testers is should we make the item text longer and more narrative heavy. Testers responded by saying no, they liked the short and sweet text, but they would like to see how those
Capstone - QA Testing, Discipline Review, and Updates
This week went pretty good in terms of work and feedback for our game. It started off with the team making it into Proof of Concepts and Professor Manley challenging us to solidify our Art and Audio direction while also coming up with a plan to make our merchant system stand out from our other two systems. My team came together and went all out on inspiration for art and audio, we made a way to make the customers modular so we could make a wide variety of them for testing, an
Capstone - Proof of Concept Stage
This week we challenged to get into the Proof of Concept Stage. We presented our newly combined idea, with the working title The Grandmaster. The Grandmaster is a merchant-style, resource management game with elements of an action/adventure hack-and-slash. In our presentation we talked about the steps leading to the creation of The Grandmaster, including how the team was divided and how we finally united behind this idea. We talked about how we want our players to feel like t
Capstone - Working Remotely from Arizona
This past week I have been in Phoenix, AZ for a family reunion and wedding for my cousin. It's been a great week so far! My family and I went to the Grand Canyon, went golfing on a 1.5 Million dollar course, and even explored Phoenix's night life. Of course I couldn't leave my team hanging though! Before I left, we decided that we want to challenge out of the Deep Dive stage, so we delegated tasks to meet all the check list points and come up with what we wanted to say when w