Senior Production - Week 5
This week was a whirlwind. We started out on Saturday with a meeting between myself, Riley, Jed, and Gabby where we discussed the customer personality/dialogue system. We ended up simplifying it so that the trust system was the most effective behind the scenes and the player can appeal to a customers 4 attributes, function, intelligence, ignorance, and aesthetics. The player will select a dialogue option that correlates to one of those attributes and if done correctly the pla
Senior Production - Week 4
This week started off with us going into crunch time to add some new features and assets for the class presentation on Friday. We should have the rough UI layout in and some new art assets to show off what we've been working on. Personally, I have been figuring out the blueprints and the rough version of the UI layout. The nested menus were simple enough to learn how to do it was just setting them all up in a way so Dmitri could copy and paste what I did into the actual build
Senior Production - Week 3
This week was mainly about back end work. Programmers worked on creating design tools so when it came time to balance and implement our content the designers could do it efficiently. Narrative designers worked on divvying up the character dialogue, arc quests, and narrative bible so when it comes time to implement our narrative it will be much faster than writing all of that content in the moment. Gameplay designers have been designing our beefed up Adventurer System and crea
Senior Production - Week 2
This week continued our plan of laying out the groundwork for the rest of the semester. For us designers, we figured out the boss mechanics for the different variants of our boss archetypes, we filled in the map a bit more with locations for the player to go to and their respectives background stories, and finally we went to QA for the first time this semester! With all of this work now completed, we can finally start implementing some of the new features we've been talking a