Senior Production - Week 9
Spring Break has come and gone and now we are in the final weeks of our cycle. This week will be the second to last week before our feature lock, meaning no new systems, mechanics, or any of that can be added after next Friday. We're pretty close to meeting our deadline, I have been making great headway on the Progression System Prototype just need to clean some stuff up and program a few more counters then it should be ready to be handed off. The programming team is working
Senior Production - Week 8
It's Spring Break this week so the team and I were scattered to the wind, but that doesn't mean we weren't productive! Before break started, my team and I met up and discussed all the things we wanted to accomplish over break, I decided to take on prototyping our Progression System so the programmers can more or less copy and paste my work into the build and connect it to the current in-game systems. As the prototype stands right now, I have the UI framework there it just nee
Senior Production - Week 7
This past week was probably the biggest hurdle of our cycle yet. It started out pretty well, the designers met together on Monday and did a read through of our narrative. The narrative and dialogue interactions feel really good and are entertaining to read, I feel like players will enjoy it when we eventually get it into the build. We discussed the dialogue system at our meeting as well and came up with a fall back plan if it wasn't ready, we would create a Twine prototype to
Senior Production - Week 6
This week was a bit hectic. It started out with me creating the document for the Progression system. This system is set up to be similar to how Sid Meyer's Civilization games, where as the player discovers new technologies they will advance into "Ages". We will be doing the same thing but with Ranks. So as the player plays our game, the game will keep track of all that they do and keep records. These requirements will be a variable of things from how much profit the player ha