 Destiny 2: PenumbraThe third installment of Destiny 2's Year 2 DLC. My role was to create the variations of the Menagerie and create the first encounter. |  Destiny 2: Black ArmoryThe first DLC pack for Year 2 of Destiny 2. Destiny 2 is a Multiplayer FPS, my role was to design missions that progressed the narrative around certain features added in our pack. |  The Grand MasterA merchant-style, resource management game with action/adventure elements. My role on this project was as the Gameplay/UX Designer. I concept and created the main mechanics and designed the user experience. |
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