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The 24th installment in the NBA 2K franchise. My role as an Associate Designer had me focusing on Quest, Reward, and Boss Encounter content.
The 23rd installment of the NBA 2K franchise. My role as an Associate Designer had me tackle any gameplay aspects relating to the Neighborhood, a social and PvP space for players.
Destiny 2: Penumbra
The third installment of Destiny 2's Year 2 DLC. My role was to create the variations of the Menagerie and create the first encounter.
Destiny 2: Black Armory
The first DLC pack for Year 2 of Destiny 2. Destiny 2 is a Multiplayer FPS, my role was to design missions that progressed the narrative around certain features added in our pack.
The Grand Master
A merchant-style, resource management game with action/adventure elements. My role on this project was as the Gameplay/UX Designer. I concept and created the main mechanics and designed the user experience.
For King and Country - Skyrim Mod
A level mod for The Elder Scrolls V: Skyrim Special Edition. Includes 4 unique areas for players to find and explore.
Fort Gungnir - Skyrim Level Mod
A Dungeon Mod for The Elder Scrolls V: Skyrim Special Edition. Created to relearn the Creation Kit and create another experience within the Skyrim world.