Destiny 2: Penumbra
The third installment of Destiny 2's Year 2 DLC. My role was to create the variations of the Menagerie and create the first encounter.
Destiny 2: Black Armory
The first DLC pack for Year 2 of Destiny 2. Destiny 2 is a Multiplayer FPS, my role was to design missions that progressed the narrative around certain features added in our pack.
The Grand Master
A merchant-style, resource management game with action/adventure elements. My role on this project was as the Gameplay/UX Designer. I concept and created the main mechanics and designed the user experience.